Classic Settings

Game speed 8
Unit speed 0.5
Resource production factor 0.5
Barbarian village spawning 65% chance when a player joins the world
Bonus village spawning 5% chance when a player joins the world
Ability to demolish buildings Active
Morale Inactive
Milliseconds Active
Fake limit Inactive
Research System Classic system (10-level system)
Church Inactive
Watchtower Inactive
Quest System Inactive
Achievements Active
Growing barbarian villages Active up to 1500 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 1 minute
Time frame for cancelling transports 5 minutes
Night bonus Active from 0:00 until 8:00, +300% additional defense against attacks.
Protection for beginners 2 days
Max attackratio (attacker:defender) 20:1 for the first 10 days
Flags Inactive
Scavenging Inactive
Hauls Active
Stronghold Inactive

Units

Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units
Paladin Active, no items
Militia Inactive

Nobleman

Purchased using Gold coins
Max nobleman travel distance 40 fields
Loyalty decrease per nobleman attack 15-20
Loyalty increase per hour 4

Configuration

Tribe member limit 5
Ability to attack tribe members Attacks vs tribe members turn into visits and thus do not deal any damage
Tribe levels Inactive
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 30 days.
Free trading Active, time restriction based on the player who started first
Support ticket Supporting villages outside player's tribe is not possible. Tribe membership is checked both when support is sent and on arrival. Support is withdrawn on tribe change.
Ability to select starting direction Inactive
Victory requirements After 50 days, one tribe must hold at least 60% of the player villages for 5 days
Start date Apr 01,2024 12:00