Classic Settings

Game speed 6
Unit speed 0.1667
Resource production factor 1
Barbarian village spawning 100% chance when a player joins the world
Bonus village spawning 50% chance when a player joins the world
Ability to demolish buildings Active
Morale Inactive
Milliseconds Active
Fake limit Inactive
Research System Classic system (10-level system)
Church Inactive
Watchtower Inactive
Quest System Inactive
Achievements Active
Growing barbarian villages Active up to 500 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 2 minutes
Time frame for cancelling transports 5 minutes
Night bonus Active from 23:00 until 8:00, +300% additional defense against attacks.
Protection for beginners 3 days
Max attackratio (attacker:defender) 10:1 for the first 10 days
Flags Inactive
Scavenging Inactive
Hauls Active
Stronghold Inactive
Relics Inactive

Units

Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units
Paladin Inactive
Militia Inactive

Nobleman

Purchased using Gold coins
Max nobleman travel distance 100 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 12

Configuration

Tribe member limit 5
Ability to attack tribe members Attacks vs tribe members turn into visits and thus do not deal any damage
Tribe levels Inactive
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 30 days.
Free trading Active, time restriction based on the start of the individual player
Support ticket Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change. No time restriction for tribe members to send or receive support.
Ability to select starting direction Active, move to friends enabled
Victory requirements Top 5 tribe members must hold 0 points with 400 villages for 0 hours. (Time based)
Start date Jan 29,2026 10:00