Classic Settings

Game speed 3
Unit speed 0.33
Resource production factor 4
Barbarian village spawning 100% chance when a player joins the world
Bonus village spawning 50% chance when a player joins the world
Ability to demolish buildings Active
Morale Inactive
Milliseconds Active
Fake limit Inactive
Research System 3-level system
Church Inactive
Watchtower Inactive
Quest System Inactive
Achievements Active
Growing barbarian villages Active up to 3000 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 2 minutes
Time frame for cancelling transports 5 minutes
Night bonus Active from 0:00 until 8:00, +300% additional defense against attacks.
Protection for beginners 3 days
Max attackratio (attacker:defender) 10:1 for the first 7 days
Flags Inactive
Scavenging Inactive
Hauls Inactive
Stronghold Inactive

Units

Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units depending on the researched level
Paladin Inactive
Militia Inactive

Nobleman

Purchased using Gold coins
Max nobleman travel distance 100 fields
Loyalty decrease per nobleman attack 20-30
Loyalty increase per hour 3

Configuration

Tribe member limit 4
Tribe auto lock Tribes will be locked when the world is 14 days old
Ability to attack tribe members Attacks vs tribe members turn into visits and thus do not deal any damage
Tribe levels Inactive
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 30 days.
Free trading Active, time restriction based on the start of the individual player
Support ticket Supporting villages outside player's tribe is not possible. Tribe membership is checked both when support is sent and on arrival. Support is withdrawn on tribe change.
Ability to select starting direction Active, move to friends disabled
Victory requirements After 30 days, one tribe must hold at least 65% of the player villages for 2 days
Start date Jun 03,2025 12:00